Thursday, 1 November 2007

lecture one

This module is a theretically-based course with culture studies. it talks about the cyberculture's discourse, evaluate existing models of new media and assess changing industry also talks about the connect between society political and media cyberculture.

on-line sources: internet's information are not the true knowledge.

social and culture effect the interaction between human and digital devices.

historical background between new media and old media:


1. military. technology-based weapons:anti-aircraft, atomic bomb,computer graphics.





























2. ARPANET. time-sharing,graphical interfaces. it allowed many people to work in the same computer in the samen time also rise the computer's network's develop.
packet-switching-ARPANET


3. US universities and counter-culture.


4. home brew club. Bill Gates-Microsoft

Steve Jobs Steven Wozniac-Apple



5. MAC Apple
6.WWW-world wide web
hyper-text accesslerate the evelop of internet
7.the develop of internet and media acclerate competition and create benefit of economy.
buying up and monopoly


the cyberculture make the sources open and free available, also advanced capitalist economy. the cuberculture collecte the data together and make people easy to find. people can use internet library and shop. students can study in their home through internet. in 2001, billions of people read the 9-11 through the internet. the cuberculture change people life style, it bring the new life style to people, people enjoy the internet's advantage and also the cyberculture impact our traditional political , economy and culture.











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